Cyberblues City Deluxe

Cyberblues City Deluxe is out! It is the same simple and fast, Fudge-based game but now with an whole new off-the-wall, London-based setting and so, so much new, full-colour artwork. And it is still absolutely free. Click on the link or image below to download.

>> Download Cyberblues City

Cyberblues City cover

And here is quick gallery of some on the new artwork.
cyborg queenThe Cyborg Queen Victoria Perpetua waves to the crowds from Buckingham palace.

A security patrol

lobster peopleLobster People on the prowl

arrestA Tax Inspector robot arresting an anarchist

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Marquis of Ferrara released!

coverside Following the success of Witch and a fantastic Indiecon, the Pompey Crew is finally ready to release our new game, the Marquis of Ferrara, for the benefit of all noble signori!

So, if your heart soars at the prospect of engaging in the passionate politics and murder of Renaissance Italy then grab the game here today!

In addition to the print copy, the electronic version contains both a PDF and an EPUB of the game, for eBook and tablet users!

Any comments or questions? Just throw up a comment!

Greetings from a crowdfunding project creator

Hi, I’m Ste C, and I’m new here; so I figure I’d best introduce myself and what I know about.

My knowledge of game design is somewhat fractured, being derived from a rather disconnected set of experiences, and ultimately it’s limited: I’ve never completed anything more complicated than a casual card game. While it’s a passion, it’s not a field of expertise.

What I have a better understanding of is Crowdfunding. While still limited, my knowledge is formed from practical experience, and is therefore (in my mind at least) a more useful thing to share.

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USP

It’s a debate for another day but I presume we all know why we’re WRITING our games.

The related question is – why would anyone want to BUY our games?
A key aspect to this is – do you know your game’s unique selling point?
I do.
Another related question – with the plethora of RPGs out there, how do you know it’s unique? How do you know someone hasn’t done it before?
(Engage smug mode) I don’t have to worry about this because I’m lucky enough to have created and (co) authored a seminal game.
However, in general I’d say it doesn’t matter. You can’t buy and read every available rule set just to check your unique idea hasn’t already been used. Reasonableness comes in.