Lawmen v Outlaws is a simple Western themed roleplaying game about… erm… lawmen and outlaws. The game uses a variant of the Fudge roleplaying system, designed to be easy to learn and fast in play. New rules including the Minion Machine and Complex Tests will help you create interesting and varied challenges with little or no advance preparation. Adventure seeds for both lawmen and outlaws are also included. These things combined make Lawmen V Outlaw ideally suited for pick-up games.
It is free to download from the following link: Lawmen v Outlaws download
Cyberblues City Deluxe is out! It is the same simple and fast, Fudge-based game but now with an whole new off-the-wall, London-based setting and so, so much new, full-colour artwork. And it is still absolutely free. Click on the link or image below to download.
And here is quick gallery of some on the new artwork.
The Cyborg Queen Victoria Perpetua waves to the crowds from Buckingham palace.
A security patrol
Lobster People on the prowl
A Tax Inspector robot arresting an anarchist
Following the success of Witch and a fantastic Indiecon, the Pompey Crew is finally ready to release our new game, the Marquis of Ferrara, for the benefit of all noble signori!
So, if your heart soars at the prospect of engaging in the passionate politics and murder of Renaissance Italy then grab the game here today!
In addition to the print copy, the electronic version contains both a PDF and an EPUB of the game, for eBook and tablet users!
Any comments or questions? Just throw up a comment!
Hi, I’m Ste C, and I’m new here; so I figure I’d best introduce myself and what I know about.
My knowledge of game design is somewhat fractured, being derived from a rather disconnected set of experiences, and ultimately it’s limited: I’ve never completed anything more complicated than a casual card game. While it’s a passion, it’s not a field of expertise.
What I have a better understanding of is Crowdfunding. While still limited, my knowledge is formed from practical experience, and is therefore (in my mind at least) a more useful thing to share.
It’s a debate for another day but I presume we all know why we’re WRITING our games.
The related question is – why would anyone want to BUY our games?
A key aspect to this is – do you know your game’s unique selling point?
Another related question – with the plethora of RPGs out there, how do you know it’s unique? How do you know someone hasn’t done it before?
(Engage smug mode) I don’t have to worry about this because I’m lucky enough to have created and (co) authored a seminal game.
However, in general I’d say it doesn’t matter. You can’t buy and read every available rule set just to check your unique idea hasn’t already been used. Reasonableness comes in.