Cyberblues City Deluxe is out! It is the same simple and fast, Fudge-based game but now with an whole new off-the-wall, London-based setting and so, so much new, full-colour artwork. And it is still absolutely free. Click on the link or image below to download.
And here is quick gallery of some on the new artwork.
The Cyborg Queen Victoria Perpetua waves to the crowds from Buckingham palace.
A security patrol
Lobster People on the prowl
A Tax Inspector robot arresting an anarchist
A Very Cyber Christmas
is a free, Christmas-themed adventure for Cyberblues City
. A new children’s TV show called “Santa’s Little Helpers” conceals a secret government programme designed to get young children to spy on their parents under the guise of helping Santa build up his naughty and nice list.
You may also be interested in Going the Distance, another free adventure for Cyberblues City or Night of the Atomic Snowmen, a free Christmas themed adventure for Bounty Hunters of the Atomic Wastelands, always from Polar Blues Press.
Going the Distance
is a short, non-linear adventure for Cyberblues City
involving crime bosses, boxers and cyborg bears.
And here’s the cyborg bear I mentioned.
“Cyberblues is a bit like Cyberpunk,
only more mellow.”
Cyberblues City is a near-future, action-adventure roleplaying game. Fast-playing and often funny, it offers a lighter take on the cyberpunk genre, both in terms of system and tone. Cyberblues City uses a much modified version of the Fudge roleplaying system designed to make it easy on GMs. And best of all, it is absolutely free.
The new Deluxe edition includes a brand new, off-the-wall setting, Cyberblues London and all new artwork.
For no particular reason other than perhaps it’s Friday I decided to show off the cover for Cyberblues City.
“Show off” might be a strong term. A better way perhaps to put it would be to say that I am satisfied this cover is just about the best I can do. Some days that’s enough.
Especially on a Friday.
Cyberblues City should be out soon!
I’ve been working on a new roleplaying game I call Cyberblues City. Cyberblues is sort of like cyberpunk, only more mellow.
I got me the notion a short while back of writing a cyberpunk conversion of Bounty Hunters of the Atomic Wastelands (BHAW). I figured it would just be a simple lift and shift, turned out it required a substantial rethink.
One concept that really grabbed me while thinking about this project the idea of terseness. There is something beautifully immediate about a terse set of rules, provided of course you are already a seasoned gamer. I wanted to keep Cyberblues City terse as a style choice (terse is the right tone for the Cyberblues) but also as a design goal. To achieve this terseness all rules that were either confusing until you’ve got used to them, require a lot of explaining or read well but didn’t get much use in actual play had to be removed.
The result ended up looking a lot more like Fudge than Fate. But I was OK with that. I had not written anything for Fudge since Mutant Bikers of the Atomic Wastelands. There scores of folk writing Fate games these days, maybe it was time to go back to my roots.
The first draft of Cyberblues City is currently in play test phase. So far I like what I am seeing. It’s got some new dice mechanics I am very pleased with, I might even blog about them. I haven’t started with illustrations yet but I have some ideas and try something different this time.
As with BHAW when it’s all done, it will be released as a free pdf so keep checking here for updates!