I’ve written a short series of RP poems based on the music of “Apple of my Eye” and I thought I’d share the first one here (more will be posted over time).
It’s written as a script for one player to read out as you play. When you should stop reading and play through the next section of the game there will be a note (♩♪♫♬).
Players: 3+ (ideally 3/4)
Play Time: ~20 minutes
Props: A pen and a sheet of A5 each
Everyone take a sheet of paper and divide it into 3 roughly equal sections. In the top section write the name of a person, describe their life in a sentence and then what is troubling them. Keep this information secret.
Now pass your sheet to the right.
Read the sheet in front of you and in the second section, secretly write down what they wish for from the devil, keep it simple.
Fold over the top section of the sheet so it cannot be seen and pass it to right.
Read the wish on the sheet in front of you and write down the consequences in the third section. You are the devil for this section so be as cruel as possible.
Pass the sheet back to the original owner who should read the whole thing.
Finally, in turn, each player narrates a tale based on what is on their paper, fitting everything together and endeavoring to making the consequences more personal.
Each player should feel free to reconcile any inconsistencies between the first and last contribution and should try to keep their tale relatively brief.
MBAW – the 20th Anniversary Edition
The Mutant Bikers make a spectacular return in this full colour, special 20th Anniversary Edition! Yes, the game really is that old. The rules remain unchanged in this new edition but improvements have been made to the art and layout as fitting for the occasion. Same game, same attitude, same free price!
Epistolary Richard has some interesting thoughts about “railroading” right here, using Witch as an example of a game that railroads a game from start to finish, but, ya know, in a good way (Cheers! Richard!). Richard is obviously correct here, but I’d never thought about linking it to the concept of railroading.We should reclaim this word as our own!
I will be running indyhippo games at the upcoming inaugural HATECON, at Bethnal Green Working Men’s Club, on Feb 27th. Hope to see some o’ y’all there!
It’s an anniversary that matters only to me, but today marks two years since I released Bounty Hunters of the Atomic Wastelands.
I’ve not done much with BHAW in this past year as I’ve been occupied with Cyberblues City, however I can share an interesting statistic: the number of downloads of the game in its second year match almost exactly those for the first year. Roughly speaking as BHAW is approaching the 1000 download mark and I can see there about 500 last year and 500 this year; one or two each day, every day over two years.
If BHAW weren’t entirely free, I’d be feeling rather smug.
This consistency does surprise me. I would have expected the game’s downloads would have run out of steam by now, especially as I’m not really out there actively promoting it.
There are two things I can point as having boosted interest in the BHAW. The first, earlier this year, was the Mad Max movie. I posted about that before. I found it quite amusing that the spike in download matched the film release so closely.
The other was getting my games listed on E. Chris Garrison’s The Compendium of Free Role Playing Games (http://sillyhatbooks.com/about/games/). This site has been going since 1994 and has clearly quite a following. So much so that it has quickly supplanted RPGNet as the main source of referrals for BHAW.
I suspect it doesn’t hurt that BHAW as awarded the “Cool Game” icon on The Compendium of Free Role Playing Games, which puts the Bounty Hunters on the same category as Ars Magica, GURPS Lite and the current (basic) edition of D&D!
A Very Cyber Christmas
is a free, Christmas-themed adventure for Cyberblues City
. A new children’s TV show called “Santa’s Little Helpers” conceals a secret government programme designed to get young children to spy on their parents under the guise of helping Santa build up his naughty and nice list.
You may also be interested in Going the Distance, another free adventure for Cyberblues City or Night of the Atomic Snowmen, a free Christmas themed adventure for Bounty Hunters of the Atomic Wastelands, always from Polar Blues Press.
IndieCon this year has been a rather successful one for Intrepid Histories and marks an important milestone in it’s development… but a little background first.
In August I brought the game to IndieMeet in London and, just before I pitched it, I got into a conversation that inspired me to throw out half the rules and replaced them with a system based on Kishōtenketsu.
This is a 4 scene structure that creates unexpected plots, without requiring conflict, which seemed like a good fit for a game with a lot of exploration. We still had plenty of conflict, but that was fine and the resulting story was certainly interesting.
The only problem was that I already had 4 more scenarios written in the old system… and they needed updating and testing again.
So roll on IndieCon and 4 hopeful sign up sheets for slots 1, 2, 3 and 4. Uptake for playtests at IndieMeet had been rather slow, apparently because the historical nature of the games made people think they needed to know their history or that they would be rather dry (neither of which are the case). Luckily that didn’t seem to stop people at IndieCon and I soon had 4 full games…