Big games

I’ve been a bit quiet here lately, Intrepid’s out, doing well and doesn’t have any news to speak of, while London 2051 has been stuck in a creative rut it’s only now starting to climb out of.

So rather than that I thought I’d write about is another project of mine ‘Athesia Reborn’ a game ran twice annually for the Essex University Roleplay Game Society. It’s been running for 7 years, usually hosts ~25 players, lasts from Friday evening to Sunday afternoon and has recently transitioned from using D&D 4E to a system of our own devising.

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Greetings from a crowdfunding project creator

Hi, I’m Ste C, and I’m new here; so I figure I’d best introduce myself and what I know about.

My knowledge of game design is somewhat fractured, being derived from a rather disconnected set of experiences, and ultimately it’s limited: I’ve never completed anything more complicated than a casual card game. While it’s a passion, it’s not a field of expertise.

What I have a better understanding of is Crowdfunding. While still limited, my knowledge is formed from practical experience, and is therefore (in my mind at least) a more useful thing to share.

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War Stories

My game is called War Stories for now. Only because I can’t think of anything that alliterates with Sten guns. It’s a straight ahead WW2 game, with the rather unique twist in that it contains absolutely no zombies at all.

The central conceit is this. D&D came from Chainmail, a fantasy miniatures wargame. D&D is (still) essentially a wargame at it’s heart, but with all the cool RP stuff layered on top of that. It has people who fight, people who are skilled, people who support, and people who control the situation.

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I remain…

I’m Baz Stevens. I go by the name Baz King on the internet. It’s an old story, ask me about it at a Con.

I’ve been roleplaying since the first big flush of D&D in the late 70s, and have been the GM pretty much since then. There aren’t many games I haven’t owned or played in that time.

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The Marquis of Ferrara has gone to print!

My name is Lorenzo d’Este. You killed my father. Prepare to die!

Pompey Crew Design‘s game of passion, politics and murder in early Renaissance Italy has been sent off to the printers!

Clicky here for more details about the game itself.

Development History

coverThis is one of those games which has been in development for far too long. It originally started back in 2008 as a tactical duelling simulator for swashbuckling action, and then as I learned more about the era, I fell in love with the backstabbing and the drama. That whole duelling system has gone (even though it was amazing, and based on principles described in Fiore de’ Liberi’s medieval martial arts treatise ‘The Flower of Battle’, with attributes like… Actually, write me a comment or read here if you want all this), but hopefully that swashbuckling spirit is still there.

After some big shifts thanks to Indie Pete (Richard D. Evans) and Kevin Barthaud, I approached the idea from a more story game angle with ideas from Love in the Time of Seið and Mist Robed Gate. A couple of playtests and a whole lot of procrastinating later (during which time Witch was developed and released) and here we are.

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Ashley Griffiths (Games Designer plus a bit of Layout)

Who am I : Ashley Griffiths, I go by the handle NimbyDagda most places on the internet including on the UKRP forums.

How I get money to pay the bills : Dev-Op (which is kind of like a computer programmer and systems administrator all smashed into one).

How I lose the money again : I design and publish roleplaying games, ones that tend to be especially far towards the crazy hippie end of the market.

Stuff I’ve made : My first game was published a year ago and is called What You Wish For its a structured free-form game about people taking stock of their lives and striving to make them better. I am also responsible for one of the more controversial games to come out of the UK indie scene which is my game poem about a grief support group for people how have lost young children called Though Our Arms Are Empty.

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