Intrepid – Post Mortem

Now that Intrepid is done and been on sale for about 3 weeks I feel like it is worthwhile looking back over how it all went, from start to finish, so this post is kind of long.

Intrepid started out being called Quest and it came as a direct result of me finally saying goodbye to GM’d games, including D&D. There have been plenty of games harking back to old school D&D but my ‘golden-era’ was in the 90s; when TSR were cranking out large elaborate campaign settings like Forgotten Realms, Dragonlance, Dark Sun and Planescape: adventuring was part heroic quest and part magical mystery tour.

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Return from Indiecon (and the UKRPDC stall)!

Behold, t2013 - 1he UKRPDC stall at Indiecon!

From left to right we have:

+Tim Gray of Silver Branch Games, giving us his unique take on traditional fantasy with Jaws of the Six Serpents and Albion.

+Leo Marshall of indyhippo, bringing to us some cosmic frat boy partying in Sci-Fi Beta Kappa.

and of course, the inestimable +Ashley Griffiths of Damwain games, with uplifting games such as What You Wish For and Faed Away (all money from which was donated to Autistica). Continue reading