My name is Lorenzo d’Este. You killed my father. Prepare to die!
Pompey Crew Design‘s game of passion, politics and murder in early Renaissance Italy has been sent off to the printers!
This is one of those games which has been in development for far too long. It originally started back in 2008 as a tactical duelling simulator for swashbuckling action, and then as I learned more about the era, I fell in love with the backstabbing and the drama. That whole duelling system has gone (even though it was amazing, and based on principles described in Fiore de’ Liberi’s medieval martial arts treatise ‘The Flower of Battle’, with attributes like… Actually, write me a comment or read here if you want all this), but hopefully that swashbuckling spirit is still there.
After some big shifts thanks to Indie Pete (Richard D. Evans) and Kevin Barthaud, I approached the idea from a more story game angle with ideas from Love in the Time of Seið and Mist Robed Gate. A couple of playtests and a whole lot of procrastinating later (during which time Witch was developed and released) and here we are.
The Design Collective is an idea spawned from the UK Roleplayers forum, to gather a group of people involved in the creation and publishing of independent* roleplaying games. Our stated aim is to create a community that helps games get created, publicised and released to the world by pooling our respective talents and contacts.
This blog will contain posts about the development of specific games, more general posts about the whole game making process, from early ideas to release and anything else that seems appropriate.
To join the collective you simply need ask in the comments, provide your e-mail address and commit to making at least 1 post per month. The ‘UKRP’ is about where this started and the kinds of people already involved, there is no requirement to live/work/come from the UK, and there is enough overlap between roleplaying games and board/war gaming that they are welcome too.
If you aren’t interested in joining then we hope you still find this site to be a useful and informative way to follow the development of some exciting new games.
* There are too many definitions of ‘independent’ so, for the sake of this group, if you self identify as ‘independent’ then that’s good enough for us.