Playing with form factor

When producing our works, a lot of games designers limit their ideas of how a game can be presented.  Most games fall somewhere on the normal book size scales. Sure there are differences, and you get the occasional, slightly funky-sized books, like In a Wicked Age or Annalise.

Form factor can be so much more than that. The original edition of Ribbon Drive was one of the most expensive experiments in terms of how much copies of the game ended up costing, but that DVD case with its CD and Booklet in it, really made the whole game an experience.

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Ashley Griffiths (Games Designer plus a bit of Layout)

Who am I : Ashley Griffiths, I go by the handle NimbyDagda most places on the internet including on the UKRP forums.

How I get money to pay the bills : Dev-Op (which is kind of like a computer programmer and systems administrator all smashed into one).

How I lose the money again : I design and publish roleplaying games, ones that tend to be especially far towards the crazy hippie end of the market.

Stuff I’ve made : My first game was published a year ago and is called What You Wish For its a structured free-form game about people taking stock of their lives and striving to make them better. I am also responsible for one of the more controversial games to come out of the UK indie scene which is my game poem about a grief support group for people how have lost young children called Though Our Arms Are Empty.

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