Feeling good about my progress with War Stories at the moment. I was getting tied up with layout and flavour when I didn’t actually have the core mechanics nailed down. I set to writing up a skeletal rules document this weekend. Having it bare bones helped me to see a few things that were obscured before. I’m now confident of where I’m headed and how to get there.
Really gratified (and somewhat surprised) to see that my Adventure Environment for 13th Age has been downloaded nearly 600 times since release early this year. Given that I got it out there six months before the game itself became publicly available, I’m kind of expecting it to keep going now a wider audience is there.
Obligatory link. http://rpgtreehouse.files.wordpress.com/2009/06/knee-deep.pdf
Now, it is free, and under the fair use/fan policy I’m going to keep it that way, but I wonder how many I would have shifted if I had charged for it? My guess is that I’d lose 80% of that number if I’d charged even a pound. On a Pay What You Want basis? Who knows.
My game is called War Stories for now. Only because I can’t think of anything that alliterates with Sten guns. It’s a straight ahead WW2 game, with the rather unique twist in that it contains absolutely no zombies at all.
The central conceit is this. D&D came from Chainmail, a fantasy miniatures wargame. D&D is (still) essentially a wargame at it’s heart, but with all the cool RP stuff layered on top of that. It has people who fight, people who are skilled, people who support, and people who control the situation.
I’m Baz Stevens. I go by the name Baz King on the internet. It’s an old story, ask me about it at a Con.
I’ve been roleplaying since the first big flush of D&D in the late 70s, and have been the GM pretty much since then. There aren’t many games I haven’t owned or played in that time.
The very concept of initiative seems to be hard coded into gaming. To play a game without it feels unusual. I like it, and want to see it used in my War game, but I also want to keep bookkeeping for the GM to an absolute minimum.
To do this I’ve started experimenting with using different systems in my regular fantasy game. This is perhaps the simplest hack I’ve ever been able to pull off. The initiative roll sits quietly in the mechanics, and with the increasing prevalence of cyclic initiative (you do it once and keep the results all the way through the conflict) it’s almost invisible in the game as a whole.