Here are some simple rules to create a town for Lawmen v Outlaws (or any other wild west roleplaying game) collaboratively. The advantage of creating the setting collaboratively is that you start off with a setting the players are already familiar with, interested in and connected by virtue of being co-creators. Also, it cuts down on the GM’s prep and that can’t be bad. The full, free rules for Lawmen v Outlaws can be downloaded here: https://ukrpdc.wordpress.com/2018/12/30/lawmen-v-outlaws/
The following Lawmen v Outlaws town, Badger’s Bluff, was created using a Google Jamboard with the group playing over the Internet, as one has to do these days, The virtual Post-Its work pretty well for this excercise from a practical point of view, though it’s not extactly pretty.
For reference, the light blue area is the town, the yellow circles locations outside town.
- Each person in turn picks a location (including the GM)
- Two locations should be in town, one location out of town
- For each location create a Tag – a short descriptor
- One of the Tags should be a personal connection (including working at, owning or being friends with the owner)
The end result is not a list of all the locations of the town, just some of the more important ones.
For inspiration, some typical wild west locactions include:
Assay / Claims Office (implies mines)
Barber Shop / Bathhouse
Church / School
County Courthouse (larger town)
Dance Hall / Theatre
Doctor / Dentist
General Store (or other)
Jeweller / Watchmaker
Livery / Stable
Railroad Station (implies railway)
Saloon (often more than one)
Sheriff’s Office & Jail
Out of town locations
Natural feature (mountain, river, etc…)
Roadhouse / Way station