IndieCon this year has been a rather successful one for Intrepid Histories and marks an important milestone in it’s development… but a little background first.
In August I brought the game to IndieMeet in London and, just before I pitched it, I got into a conversation that inspired me to throw out half the rules and replaced them with a system based on Kishōtenketsu.
This is a 4 scene structure that creates unexpected plots, without requiring conflict, which seemed like a good fit for a game with a lot of exploration. We still had plenty of conflict, but that was fine and the resulting story was certainly interesting.
The only problem was that I already had 4 more scenarios written in the old system… and they needed updating and testing again.
So roll on IndieCon and 4 hopeful sign up sheets for slots 1, 2, 3 and 4. Uptake for playtests at IndieMeet had been rather slow, apparently because the historical nature of the games made people think they needed to know their history or that they would be rather dry (neither of which are the case). Luckily that didn’t seem to stop people at IndieCon and I soon had 4 full games…