The Marquis of Ferrara has gone to print!

My name is Lorenzo d’Este. You killed my father. Prepare to die!

Pompey Crew Design‘s game of passion, politics and murder in early Renaissance Italy has been sent off to the printers!

Clicky here for more details about the game itself.

Development History

coverThis is one of those games which has been in development for far too long. It originally started back in 2008 as a tactical duelling simulator for swashbuckling action, and then as I learned more about the era, I fell in love with the backstabbing and the drama. That whole duelling system has gone (even though it was amazing, and based on principles described in Fiore de’ Liberi’s medieval martial arts treatise ‘The Flower of Battle’, with attributes like… Actually, write me a comment or read here if you want all this), but hopefully that swashbuckling spirit is still there.

After some big shifts thanks to Indie Pete (Richard D. Evans) and Kevin Barthaud, I approached the idea from a more story game angle with ideas from Love in the Time of Seið and Mist Robed Gate. A couple of playtests and a whole lot of procrastinating later (during which time Witch was developed and released) and here we are.

Printing Costs

We’re using PrintandPublish.co.uk, the same printer we used for Witch, since they’re fairly cheap and they do a decent job on nice paper. Using the most expensive paper (which we most definitely want to use), it costs around £200 for 100 books, which should be enough to cover quite a few cons and the postal orders. There are still plenty of other costs to add to that, but it’s a great start.

What now?

Well, assuming everything goes to plan, the game should be ready for release just before Indiecon.

Exciting times! It’s going to feel great to finally get this game out there!

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